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Lens flare hardware fingerprint
Lens flare hardware fingerprint







lens flare hardware fingerprint

  • Benefit: The Occlusion Lens Flare knows more than on/off, it actually knows how much it's occluded and can adjust its opacity accordingly.
  • This approach comes with its own benefits and drawbacks: The occlusion texture is then used to determine how many pixels are occluded from the sun, to control the Lens Flare opacity. The occlusion texture contains the sun and any object in-between the sun and camera. This Occlusion Lens Flare package does not require Physics, it renders an occlusion texture instead. There can be reasons why you might not want to use Unity's Physics engine and in this case, the built-in Lens Flare stops working. A Collider in-between the Flare GameObject and the Camera will hide the Flare, even if the Collider does not have a Mesh Renderer. Here is the relevant quote from the documentation: Unity's built-in Lens Flare requires the Physics engine by default,īecause it uses a Physics raycast to determine whether the sun is blocked by another object.

    lens flare hardware fingerprint

    Please see the following video for a quick introduction, It was created to be used with Unity's built-in Render Pipeline. The Occlusion Lens Flare package provides the ability to use Unity's built-in Lens Flare Component without Physics raycasts.









    Lens flare hardware fingerprint